Tuesday, 15 January 2019

Katie Service is Resumed!

We're back!

Well, to be fair, I've not really been away, I've just been snowed under with work. It's been rather a complicated few months, but I'm finally getting back into having time to do gaming. I've been painting in the meantime including some 6mm intended for Horizon Wars. This is mostly GZG figures & vehicles bought in the GZG Christmas 2018 sale.

Terran Authority forces landing on Gutter's World
following the failure of diplomatic efforts
to restore control over the colony.


I've ordered some Rebel forces from Scotia-Grendel and "Boaty Chris" is painting up more stuff.

Saturday, 22 April 2017

Kryomek

Long ago, I bought a bunch of figures for Kryomek. By "long ago" here, I mean, when the rules were in print and Fantasy Forge were actually selling it. Recently we've actually got round to playing it. The 26 years between me buying figures and them showing up on the gaming table are a personal record. It's been so long that the rules are now free to download and the minis range is on about its third owner!

I didn't really want to paint the Kryomek in either the glossy black of "Aliens" or the bright colours of the FF catalogue shots (the colours are supposed to denote different classes of armour/combat skills).

So I started out with a grey-blue tone for the plates and pinkish flesh between (as prototyped by the "giant worm" in my Ratman army) but eventually stopped doing the blue part because it was almost invisible anyway and went with just shaded grey tones. The pink flesh was base-coated white and then washed with a dilute red ink shading.

The weapons are bone-colours, shaded with washes. I added dribbles and stringy globs of green to the acid-fuelled ranged weapons. There's a brilliant Tamiya translucent green that works really well for this sort of thing -- the equivalent in red is great for blood effects.




This is a bunch of warriors advancing through our second game. After the first I decided that the counters provided with the game don't cover nearly enough circumstances, so I designed some new sheets with more tokens.


A little later on, the warriors round the refinery by the ruined building (splash, splash, splash through the polluted water -- doesn't bother us, we've got acid for blood to start with!!) and the NTFA marine forces are ahead. Several of the squads are taking fire which affects their ability to shoot back.

Meanwhile on the other flank, the Warmaster is leading hordes of Helions (bitey aliens without ranged weapons).




They've got a hill to climb over before reaching marines pouring out of the space colony.




Sadly, none of the photos of the human forces were in focus. Well, they were a long way away.

The marines are in VJ WW2 military colours; selections of greens for the fatigues, leather pouches and metal weapons. The buildings/terrain are from the collection of Cambridge City Games Club.

The conclusions we came to about Kryomek are;

  • It's quite fast to play once you get the hang of it.
  • Kryomek need some transport (I've ordered a bunch of bio-tanks from ScotiaGrendel)
  • It needs some better look up tables -- to include the impact modifiers for a start which we kept forgetting to add.
Not bad for a game that's taken two decades of waiting to try out!

Saturday, 9 July 2016

The problem with constitutions.

The current UK political upheaval is producing more complaints about us not having a formal constitution — while a popular vote has resulted in support for Brexit, it's a) not a majority of the population, b) not a supermajority (which many people think should be needed for "change"[1]) and also c) not actually something parliament has to pay attention to — and might need to have a vote on which could easily produce a Remain vote in the house..

And so Britain is in the situation of (again) trying to work out post hoc how to handle these things... 

Wanting a written constitution now is wrong on a number of levels; firstly the UK does have a (surprisingly large) set of actual written constitutional legislation and it's not helping any, but also a single formal written constitution isn't a magic fix for these problems. Just because rules are enshrined in a constitution doesn't mean a majority of the population support them — it may just mean it hasn't been able to change them yet.

Currently the United States is providing an illustration of why. The police shootings issue is basically related to the freedom to own guns there — in the UK, a traffic stop where guns are suspected to be present is a fairly major affair; it's rare and the cops show up in body armour, multiple cars and wielding semi-automatic carbines. It's planned, controlled, rehearsed and supervised. US police, often single-crewed, pull over cars for having duff tyres which could potentially be full of angry men with guns. Every traffic stop is a potential life-and-death situation. Unsurprisingly they're nervous and stressed and armed and that's a quick way to getting the sort of shootings that have been upsetting everyone.

And underlying that is the US constitution's near-irrevocable guarantee of most Americans being allowed to own and carry firearms.

In order to be functional, a constitution has to be incredibly hard to change; otherwise it's not a guarantee of anything but more of a sort of list of things to be crossed out if they prove to be annoying. But the problem there is that when you do think you might need to change it — like in the United States case of being awash with firearms and that not necessarily being a great idea — it's next to impossible to do so.


If we had a formal constitution that was 200, 300 or 400 years old, how appropriate would it be to the UK's current state? If it was based on (say) the bill of rights we'd be in a world where we could have no army in peacetime but Christians can openly carry guns on the streets. Fixed penalty speeding and parking tickets would be illegal — the only way to enforce those laws would be a full trial and everyone on the jury must be a freehold home owner so that'll be quite a burden then... It probably wouldn't have said anything about European super-state membership because at the time (any of those times!) we were at war with some or all of Europe.

What about a modern constitution?

Well, when people say we should have a constitution, often what they're thinking is that their political party should write something that means the other side won't be able to do the stuff they get voted in for when the political atmosphere changes. The lefties think the constitution will, obviously, have to ban privatising things forever and the right-wingers think it will definitely make privatisation compulsory.

Enshrining those modern — and far from decided — political positions in a way which can't be changed in the future may well be storing up more trouble.

And frankly modern life is probably too complicated to be codified in something like a constitution.

The US constitution fits on a few pages which is one of the reasons why so many people have read and memorised the rather pithy sections. The French one, 200 years later in 1956, is 40 pages -- it harks back to many of the same originating documents as the US one.

More modern constitutions such as the Swiss one are getting longer — its 78 pages include articles about things like motor vehicle taxation and the organisation of the education system (they revise theirs much more often than most countries). The Indian constitution is huge; the table of contents is 27 pages.

So this doesn't bode well for us being able to trot out something which is relevant and to the point. But there's other data that might lead us to think writing a modern constitution might be complicated.

As an example — the UK's corporation law was for a long time based around the 1948 Companies Act which is already a bit of a long read at 400 pages. Its replacement in 2006 was over four times as long and was the largest single act of parliament ever passed. For all of three years until the Corporation Tax Act arrived in people's inboxes[2]. In 1996 we established a project to simplify UK tax laws over five years. They actually took ten years, only re-wrote company taxation and while doing that increase the size of it by 6,000 pages...

In Britain, in its current state of both political division and obsession with minutia, a constitutional process might take a very, very long time to sort out things like the wording of "clause 103489, the right to at least 107 minutes of free talk time in mobile phone contracts providing that's not too onerous on the phone company (see definition of such in schedule 11778) and the mechanism of deciding how much of an imposition it is..."


A decent proportion of the world's constitutions were written when the politicians concerned were united in the face of a much greater external threat. The US constitution was written in the aftermath of having fought a fairly bloody war to win independence from the world's then superpower. Other countries have adopted constitutions in similarly trying circumstances which led to their politicians finding common ground. The current French constitution stems from a political crisis and harks back to that introduced in 1946 following liberation and also the core statements of values from the revolution — again, produced by politicians united in times of turmoil and needing to actually get the thing done.

Formal constitutions only work if they're not written when politics is hopelessly divided and can hence produce something that people can generally agree with at the time. They're not the solution to partisanship — and a partisan formal constitution (which is the only kind we'll get any time soon) will only make the current problems worse.


[1] Which usually translates to "changing the status quo with which I'm happy.."

[2] By lorry one would guess..

Thursday, 7 July 2016

Katie is also a Software Engineer...

The question came about how people who are, on paper, experienced software engineers at large companies end up not being able to write simple code in job interviews.

Everyone who recruits for software companies knows this happens -- stellar looking candidate; turns out not to be able to write trivial bits of code.

This had always slightly confused me until I worked at a succession of large companies...

The software teams work on a matrix management system with daily assignments. You arrived, found out which project you were on, picked up the work packet. In my case, I'd look at the trivial task, the gibberish that had been written for it, delete all the existing code, write the small section required, tag the work packet as completed and retire to the on-site cafe for an afternoon of "meetings"[1].

People who didn't finish the code simply let go of the work packet -- tomorrow they get a different one, possibly on a different project entirely.

The result? As a whole, the team (slowly) writes software -- eventually all the work packets will arrive on the desk of one of the competent developers and get done. So everyone on the team is a successful software engineer... Of course, writing software is very slow when the majority of the people aren't great[2]. So you need a lot of engineers. Since you need a lot, you can't pay very well... which means you don't get very many good ones[3].

Tada! An environment in which a lot of people work successfully as poorly-paid software engineers for many years but when asked to personally write simple code in the filtering for a better paid job screw it up.

And then (as was famously pointed out by Spolsky) they apply for ALL the better paid jobs; figuring that they're just "unlucky" when rejected so everyone interviews a ton of them plus a couple of good ones and hires "only the top 1%" which is how everyone claims to be hiring top-tier[4].



[1] No, you may not have a second work packet. No, you may not go home early. No, you may not fix other code. No, you cannot work on another project...

[2] Overheard conversations in the office included discussions over whether, when getting pointer related errors from the compiler, it was better to try adding more * characters or more & characters to make the errors go away...

[3] So... Why was I there? Well, mostly they were conveniently located and I was usually hired to try and improve productivity. That part I never succeeded at, because my 'suggestions' of firing, say, 19 out of 20 in each team of the -- successful, remember -- engineering staff and replacing them with two or three people on maybe 3x the pay were always turned down by HR people. Whose job positions are dictated by how many staff the company has, not how productive the staff are.

[4] You're not hiring the top 1% of the industry, you're hiring the top of the applicant pool -- which includes all the people everyone else didn't hire as well..

Monday, 30 May 2016

Where the hell have you been?

Well, there’s a couple of answers to that — firstly I wasn’t very well for a while (I’m OK now, nothing to worry about), but secondly I’ve been painting like crazy.


A while back we started doing Fantasy Warriors at the local club, about which I’ve previously blogged. I’ve always had an ambition to have a ratman army. (Yes, I own a copy of that White Dwarf issue!). So this seemed an opportunity to go build one, in all it’s squeakyness.


Now the problem here is that ratty troops aren’t very good, so you get a LOT of them. I started out with the intention of having an army with no exotic things in it, but that plan fell apart when I started looking at how many figures I’d need…


As the vast Green River wends its way to the sea, it sprawls out across a long valley. Shallow and slow, its waters fill with weeds which provided the original food source behind the rats’ establishment there. Behind the valley are hills rich with metals, whose extraction can be funded by the easy food gathered from the flood plains. The rats of the Green River can afford to breed and arm huge armies...


OK, first off, I’d need some big blocks of troops. These can soak up archery and although they’ll get battered in combat, they need vast numbers of casualties before hitting their breaking points. They get banners and drums to bolster them a bit.



The first batch of 40 slaves are from the alluvial floodplains. Their clothing is dyed blue from the woad which grows plentifully in the area.



The second unit of 40 slaves are from the mining tribes. Their clothing is coloured by the waste ores and hence they’re in tones of brown and yellow — they also carry the green flag of their alliance. The majority of these figures are Black Tree. Not all of these figures are rats — for some variety there are fishmen (from CP Models) and also dwarf slaves and convicts (from Midlam).



Next up, some tougher units. Leather armoured fighting rats; the bright green shields & banner tie them into the army theme. Black Tree figures again. They’ve been in battle before and have kill marks and victory skulls on their shields to show for it.




Elite warrior monks. FW doesn’t have a unit type as such for these guys, but I like the figures so I had to have a unit — they’re wearing lighter coloured clothing to signify their status as monks.




And the last of the main units are pike-and-crossbow elite guards. This unit is a little more ragtag — or “experienced” as we prefer to call it made up of various Black Tree figures. They’re accompanied by one of the battleleaders (Reaper)


Next up was the hardest unit to assemble...



Rat swarms. Rat armies in FW can buy these for silly cheap; they’re basically fire-and-forget attack units. I wanted some variety in there since there’s a lot of bases and that’s why it got complicated. I bought giant rats from Reaper, from the Reaper Bones range. There are GW chaos mutant rats in there, Black Tree’s large rats and (to fill in the spaces), the teeny-tiny individual rats produced by Warbases (on whose 40mm squares they all sit).

Warchief, a battleleader and two soothsayers — the Seer of the Autumn (on the left) and the Seer of the Summer.

This a messenger (a Bones figure with a scroll on his backpack), three scouts (2 Reaper metals and a Black Tree figure) and a hero and destroyer hero (both from Black Tree). The scouts I’d hoped to get me control of the battlefield, but even with their support my lousy dice rolls meant the first outing was against Elves on ground of their choosing.

Guns! FW doesn’t have any 2-part Jezzail units, so I cut these Black Tree figures off their tabs and rebased them onto single 25mm squares. The leader and banner are Bob Charrette’s Ratmen figures. These particular ones were part of boxed set bought in the 1990s when the Virgin Megastore in Birmingham were selling off their wargames stock…

Shooting units need ammunition counters; once again these are Warbases 40mm casualty markers with a diorama on top.



A rat delivering stuff on a barrow (GW figure, Warbases barrow and, I think, Alternative goods), the next is a whip-wielding Black Tree rat ordering a encumbered human to carry stuff about (Reaper’s “Compleat Adventurer’). Finally a Reaper rat is cutting up a Warlord dead horse for supplies.

Next up, we need some ranged power.. A proper gun!




GW figures which were customised with all sorts of bits; there’s Battle Forge parts in there and loads of Warbases products including and ammunition counter. Hats came from Warlord’s historical lines, the gun is from Redoubt and the gun tools are ages old Bicorne.

And from the wrong end, it looks like this!


The final piece is a giant worm. I was a little worried about this — it’s expensive, getting it to appear is a random event and it felt a bit unpredictable. But it adds some variety to the army and it’s something apart from another-unit-of-rats-with-spears.


This also took some assembling.. the soothsayer to summon it is obviously another Black Tree swarmmaster figure. The worm itself was complicated… The front comes from a Reaper miniature… but it’s not very long and the FW rules specify the worm takes up 15cm. So I went digging in the bits box; a while back I Ebay-purchased a pile of Kryomek figures which included (amongst the wanted figures) a Warmaster that someone had, for some reason, cut up. Well, because I’m a hoarder, I kept the bits… and, with a bit of modelling, they make up the back sections of the worm. Lots of wood filler and Woodland Scenics ballast as stones and the worm is burrowing through the terrain.


In the end it turned to be both effective in battle (eating a total of two cavalry units), taking a lot of punishment (turns out that being a land-burrowing worm gives you a tough hide) and also completely terrifying to the Elves. Who ran away when it showed up!

Thursday, 24 September 2015

Fantasy Warriors Time Dial

Fantasy Warriors is one of the few games that makes extensive use of time in the game. The day is divided into 12 periods and not only does the daylight or night darkness matter (affecting the soldiers abilities), but also at dawn, ghosts disappear and there are other time triggered effects.

The original game came with a cardboard dial and an hourglass to move around on it, but since I'm replacing things like the ammunition tracking with nice tokens, why not the time dial?

Warbases very nicely cut me out a double-sized version of their casualty counter to use as a starter. I wrote up some PostScript to generate a suitable disk to go in it numbered 1-6 twice. The disk got some light painting (oranges & yellow for the day and then two shades of blue for the night).

Then I needed something to put on it -- GW at one point did a monk with quill... Actually he's a techno-monk, but that was easily fixed with a scalpel trimming off tech down to just being ornamentation. The rest of his station is made of pieces from the bits box. A lantern from Mordheim, an Ainsty barrel, a telescope and theodolite from Mega Miniatures and various other bits and bobs. I've left them on smaller bases so that I have the option of using them separately or swapping them in the future for other features.

You can't see it too clearly in the picture below, but the crate is being used as a desk, with a chest, scrolls and an Alternative Armies pie on it.

The dial's basework was built up with the same B&Q filler I use for figures and Woodland Scenics scatter with tufts from Great Escape Games.

And so, instead of a boring cardboard dial, I have a monk, recording the battle for history!
Time Dial

Saturday, 21 March 2015

The Miniatures Page

After many years of membership, I've been banned from The Miniatures Page by the increasingly erratic editor.

It seems my "crimes" were;
  • To complain about the site not having a privacy policy which would protect my personal data.
  • To complain about another member threatening physical violence against me -- the other member is still posting away and appears to have been granted immunity over this because he's American and I'm not.
I'd like to take this opportunity to encourage people to use alternate sites instead;
Both these sites have the advantage of having consistent moderation, a sanity which has been missing from TMP for a while along with the refugees from TMP posting & contactable on it and also no habit of blaming and banning the victim when something does happen. I've already been using them for a while, as "katiel" and can be PMed and so on.

If you're into casual racism, misogyny, your personal data being sold off and having threats made against your life, TMP is still there. But I won't be.



Regular service is going to be resumed in a couple of days when I've recovered from going to Zurich.

Zurich, I found, is a lot like London, except that it's peaceful, clean, tidy, organised and when you look the wrong way when crossing the road (because they drive on the wrong side[1]) the traffic patiently stops instead of just running you over... I'll admit I've not been to a lot of other European cities, but Zurich & its people definitely seemed very nice. Thank you all there for looking after me.


[1]It is the wrong side. We picked a side first... :-)

Saturday, 14 February 2015

More Flintloque Painting Done!

Goblin House
This is, of course, the 2013 Christmas release. I only just got round to doing it -- it's been sat in the box on the table in the hobby room for 12 months. So I cleaned it up, assembled it, filled some small gaps in the joins with miliput and undercoated it. The walls then got coats of Americana "Toffee" which I use for plasterwork on buildings; I think white looks too stark and greys are cold. The stones got two coats of neutral grey and then staining with inks and a drybrush of Howard Hues "Old Wood" as is usual for stonework. Then I went to work with foliage; I decided it would be more useful to turn the "snow" into overgrowth. The roof snow was painted green and then covered with Noch Olive Leaves. The ivy is something that (I think) Warlord sell. The wood got my traditional khaki/light brown/old wood drybrushing and then the metalwork picked out in various CDA colours and several washes of Army Painter inks. The damage on the walls similarly got washes and daubs of ink.


Princess Julianna Dwarfs
This is half of the limited edition box set -- I thought they looked a bit plain with being duplicate poses, so I added some character by giving them all extra stuff to carry about. In keeping with the idea that they're the staff of a brewery, they're all carrying things that would be part of their jobs; so the chap with the big copper kettle is the brewmeister. The paychest is being carried by the bookkeeper, the nightwatchman has a lamp hanging from his pack and Hans the Cooper is carrying around a barrel. They make a nice 300 point section.

The other half of the box set is also pointed up and makes up 300p of reinforcements but they don't have the customisations.


Von Rottes
Another 300 point section comes from the Von Rotte infantry -- resplendent in their red uniforms with blue turn-backs. They're accompanied by Von Rotte himself on Bristle.


Dwarf Landwehr
This is the largest of my Flintloque sections. Yes. That's nineteen figures in 300 points. Well, they are mostly militia. The sergeants are regulars (so they can have grenades!). These figures were actually bought in 1999 (the delivery note turned up in a stack of paperwork I was sorting out) when I was planning on taking up Slaughterloo. They're in blue uniforms and red turnbacks/hatbands which means they can take on the role of militia attached to either the Ferach or Orcish forces.


Saturday, 15 November 2014

Have you ever wondered...

what it would be like if you built a Fantasy Warriors army from figures you had lying around the house?

Well. That's what I did. (Well, mostly. I'll fess up to cheating very slightly later).

So the obvious army to pick is the "Men-at-Arms" which is basically a War of the Roses army -- and it turns out I have two boxes of Perry plastics with a couple of test figures assembled. Also nearby is a box of Gripping Beast dark age warriors.

So the warriors can make the peasant levy;

10 figures and a leader makes a 30p unit.

The various retinues will provide bows, bills and men-at-arms.


Two 80p units of bows. Each has 12 figures, leader and banner.


The bills are a 70p unit of 10 figures, leader, banner and musician.


The men-at-arms are the smallest constitute of each retinue, combined they're a 268p unit of 8 figures including a leader and banner.


That's clearly not enough shooting or fighting units, so we better hire some mercenaries.
12 crossbows for 80p...



...and 12 handgunners for 80p should add some shooting.



12 pike with leader and banner and musician for 66p will bulk out the fighting units.


Right, that's the army soldiers. Shooting units need resource markers to track their ammunition. There are tokens that come with FW, but they're fiddly and there's obvious opportunities there to make neater stuff.



This is where I started cheating a bit. First off, I bought some of the excellent casualty markers from Warbases. Then I wandered around a Partizan collecting bits and bobs. Some of the figures are the Perry metal pack of workers; the others are from Courteys/First Corps who make a fantastic dark age civilian pack. The barrels and other equipment are plastic Renedra, the brilliantly named "Dead Man's Baggage" pack and several sets from Warfare Miniatures. The pack horses are Redoubt. Mixed together, dry-brushed, washed and based up on the casualty markers they make much more atmospheric supply counters.

Then we need some leaders. We'll stick with foot versions to keep the costs down.

A war chief and two battle leaders adds up to 246p.

The battle leaders are a Joan d'Arc (give-away with Warhammer Historical's Age of Chivalry), and "Martin Schwartz" (a Partizan give-away). The war chief is (I think) a figure from Colonel Bill's Dark Age heroes range. These were all in the store of unpainted figures.

I also built a couple of extra bits for the army; the chap at the back is the paymaster (Perry figure and Warfare extras) and the encampment is from the First Corps pack. The blacksmith at the very back is another Partizan give-away figure from several years ago. He's slightly out of era, but never mind.

So that was quite an interesting project. I'm just waiting for their opponents to be painted to try them out...

Monday, 4 August 2014

Terrain Building

So it's not all painting figures. There's other boring but necessary parts of wargaming and now we come to that sort of work...

First up, barricades.


They're resin castings that have been lying about half-painted in a drawer for ages. I stripped the half-paint off them and re-did them. There were a couple of casting flaws which I thought about filling and then decided to model as splits in the bags -- a scattering of fine ballast in the hole and around the sacks completed that look. I wish I could tell you who made them, but I honestly can't remember.

Next up is the reason I've been painting so slowly recently... bocage hedgerows. I've been making these for ages and I'd finally got to the stage of making the trees. Wow, that's a fiddly job. Woodland Scenics actual glue which they suggest for this purpose is rubbish. I tried a couple of "tacky glue" variants bought from hobbycraft and while they might glue glitter onto cards, foliage onto trees they don't.

In the end, copydex -- proper, gunky, smelling-of-fish copydex -- turned out to be the Right Approach.

And patience. Doing a small area on each tree and then leaving them to dry means less of the "every time you add a clump another one falls off" frustration. The finished bits look like this;


The base is a length of wood moulding, triangular in cross-section. Over this, wood filler for the "mud". The bushes are loops of wire hot-glued onto the moulding. "Rubberised horsehair" (apparently it's mostly pig bristles these days) hotglued in sections onto the wire loops gives the underlying structure. They're finished by a layer of white glue and a scattering of Noch leaves.


Mostly these are about 11 inches long (to fit on a 12x12 field grid allowing for the corners), but some are shorter both to edge roads and also leave gate gaps. I've also done a set of lower hedges and some tree clusters.

Sunday, 25 May 2014

Ruined Cathedral


A little while back I was ordering a boardgame from Spirit and they do free shipping if you buy over a certain amount -- the game was annoyingly close so I was trying to think if there was anything to get at the same time and remembered that they stock Scotia-Grendel resin scenics. I've always liked the range, so I had a quick browse and found they had the ruined cathedral in stock.

So I got the free shipping and hence (effectively) a cheap cathedral ruin. It needed a little tidying up, but not much considering the model is so old; I guess it's been remoulded at some point. The six resin parts are supposed to assemble into an L shaped part, the doorway section and a long side. I decided not to connect the side to the window-end in order to aid with storing the parts.

On Friday I was working from home, so in gaps in coding while the enormously slow self-tests were running (we really need to invest in the cluster of systems that runs on. It's slow in the mornings, but in the afternoons when the US developers are using it as well it's glacial) I could get some painting done and brickwork is something that can easily be done in small bouts.

One side...
The parts had already been under-coated with black spraypaint. The brickwork gets a light drybrush in a mid grey. It's important that it's a chromatically neutral grey, because the next stage is to use various inks to tint the bricks in various colours. I use Ogryn Flesh and the three Army Painter shades.

The other side...
The inking produces not only bricks with subtle different colourations, but also will vary those colourations across the bricks; making them look more like natural stone. One can get similar effects by very lightly dry-brushing colours on, but it's harder to do that on a brick-by-brick basis. Once the inks have dried, I dry-brush everything with Howard Hues "Old Wood". It's a dusty off-white which is one of my favourite ways of getting a quick weathering effect on almost anything because it's colourless enough that the underlying tones won't be erased by it but just given depth. I don't actually find the HH range particularly good to paint with - I find they have terrible coverage despite being quick viscous. However, exactly those properties seem to make them excellent dry-brushing colours.

The doorway!
After that, the plant growth was picked out in a dark green Vallejo colour (I can't recall which one now) and coated in PVA glue and then Noch Olive Leaves provide the texture. These are excellent for plant growth; larger than normal ground-scatter, they're visibly individual leaves which make the plant portrayals more eyecatching when you want them to be a feature rather than part of the backdrop.

Quite a nice bit of terrain for what amounted to about a tenner (after the free postage!) and an afternoon's work.

Friday, 23 May 2014

Flintloque Wraith Infantry


I wanted to try out having some more unusual troops in my "Undead" army. Wraiths seemed like fun -- they get to have ranged weapons, command points and so on but they also get to turn into spirits and run through the scenery... and be invulnerable while they do it...

But Alternative don't make Wraith infantry as far as I could tell -- I certainly can't see them in the catalogue

Finding suitable figures turned out to be a little difficult. Many "Wraith" figures are very obviously tooled up for fantasy medieval combat -- lots of glaives, giant swords and so on. Those that are unarmed didn't look easy to convert.

I looked at the two Warmachine Pistol Wraiths, and decided they would make possible leaders if I could fill out the rest of the unit, but I couldn't locate suitable figures so I parked the idea for a bit.

While at a show I was browsing a pile of Reaper figures on Caliver's stand and they not only had a Banshee which I thought would work really well as the musician but several other wraiths -- which led to me wandering about Reaper's website where I discovered Reaper actually do a lot of wraith figures and the rest of the unit came from them; the banner is one of their traditional cowled "invisible" figure (There's nothing inside the cowl or the sleeves). The unit was completed by finding a two-pack of skull-headed, misty wraiths with open hands...

Some mail orders later, and I had two of those packs, a banner and two pistol wraiths. And an armoury pack from AA which provided muskets for those open hands. The duplication was minimised by reposing the figures (ever so delicately, the screaming of the pewter bending setting my teeth on edge..)

When it came to painting them, I knew I wanted them to look connected -- the differingstyles of figures meant I needed to tie the unit together with colours. Plain bone would have left me needing to do something with the almost-naked banshee which wouldn't match, so I eventually went with all-black clothing and both flesh and bone in shades of light blue. Weapons were muted down (tin instead of gunmetal and mahogany instead of my normal mid-brown) to add to the dark and gloomy air. The bases are the usual woodfiller, scenic materials and snow made from glass microspheres (sold as boat-repairing resin expander) mixed with wood glue.

So I have a banner bearer (with the improvised melee attack of hitting with his banner), a banshee who is the unit musician and has the scary music attack from Grapeshotte along with a sword, four musketeers and a sergeant and lieutenant both with a pair of pistols, making exactly 300 points.



WoooooOOOOOOooooo.....!


Thursday, 22 May 2014

Royul Marines!!


Marines!!!

Basically, one of the problems with my painting output has been a bunch of pending projects which are only now all getting completed at the same time..

This time it's the crew and marines of "HMS Violence". There's two naval officers, two sailors and six marines. There's actually only two poses of marines and I dislike duplicates within groups as small as this, so I did a little customisation. First off was a bayonet transplant so that one of each duplicate has one and the other doesn't. I also added some extra baggage to some of the figures; one being a fiddle (figure on the far right) which came in a recently purchased Reaper pack.

I'm not actually sure marines of the time carried bayonets -- they used the "Sea Service Pattern" musket which is shorter than the other variants so it could be used in the close environments of a ship's deck more easily. While the musket had suitable fittings, adding a bayonet would remove the point of the shorter weapon..

In the section profile for this unit, I've listed them as equipped with carbines due to the reduction in power and accuracy from the regular Bessie which is nearly a foot longer.

In a change from the normal recipe, I based them with various grades of ballast and scatter and then gloss varnished portions of that to be a watery beach they're storming.


Wednesday, 21 May 2014

Plastic Kit Buildings for ACW/Wild West

I've collected several of the Pegasus box sets of log/wooden buildings. Technically they're 1:72 scale, but they really do actually work quite well for 28mm. And they're quite cheap -- a few quid each given that you get two in each box.

The come with thatched roofs, which is OK if you're doing Russia in WW2 (or earlier, obviously) but it wasn't common in the US in the American Civil War or Wild West time-frame. The solution to this arrived in the form of 4Ground's laser-cut roof tiles. They come in strips which makes it easy to cover the moulded thatch roof with weathered wood shingles. (Although I'll caution that a pack doesn't cover as much as you think it will!).

The cowboy is (I think) a Foundry figure and even though he's
technically out of scale that building looks perfectly habitable.
I base them on 3mm plastic card, leave the roof off, spray them black and drybrush with Howard Hues colours (greenish-brown "Canvas", ochre "Wood" and light grey "Old Wood") and pick out the log ends with a finer brush. The base gets B&Q wood filler (conveniently a light brown colour, and what I use on figure bases these days) and then Woodland Scenics scatter, bushes &c.

I then hand-paint the visible roof parts black, drybrush them and then add the tiles before gluing the roof on.

One of the sets comes with small extensions which can be used to add variety - you can just see one peeking out of the back of the house in the picture.

Two of each of the two twin-house sets and one of the larger buildings makes a pretty good small town of nine buildings.

Tuesday, 20 May 2014

Italians vs Spanish & Portuguese

We had an opportunity to try out a new scenario I wrote.

The Spanish Guerrillas have taken advantage of French forces going on a "foraging" expedition to move in an occupy one of their gun batteries which lies on the line-of-march of an Allied force.

While they hold the position, an Orc exploring officer races off to get reinforcements and is returning with a unit of Goblins to bolster the defences.

Meanwhile the Baron Petrochemicoli's force of Todoroni -- a company of the elite Bella Manicotti regiment and a company of light infantry -- have been ordered to retake the position. Colonel D'Kless has decided to accompany the toads to "evaluate" how well they get on with using the muskets supplied to them. Petrochemicoli is, of course, offended by any suggestion that he isn't a truly great military leader...


Goblins marching as fast as their little legs will carry them!
Sophie advanced the shorty green goblins along the north side of the valley, with the intention of linking up with the Spanish. As Lorna advanced the confident 3rd Companie of the Bella Manicotti towards them, they carefully avoided engagement for as long as possible. It's what you expect from gobbos.


Toads, making use of ammunition to create noise and excitement...

Meanwhile the gloriously enthusiastic Light infantry advanced towards the gun positions, halted and emptied their weapons in good order while being peppered with erratic gunfire from the treacherous point-eared tanned ones hiding behind the gabions. Sadly, what the Light infantry makes up for in enthusiasm, it lacks in ability to actually hit anything.[1]

The Spanish hide and shoot, shoot and hide..
The Spanish resistance (or "getters in the way of proper soldiering" as they're known) take minimal casualties from the toad gunfire, thanks in part to Chris' ability to repeatedly roll 9s on a D10. (Later on, it was much funnier watching him trying to roll a number between 1 and 5.. and having many, many, many tries..)


Singing like mad, the Operato stands behind the troops.
So that any thought of retreating will require the
consideration of getting closer to the singing.
The elites adopt a battle formation, usually referred to as "Everyone hide behind Fred". At this point things got really interesting. The goblins decided it was time for a small fight (if it's a large fight, they can't reach up that high) and shot a number of toads. Sometimes in the face, but quite often in the knees because they're closer if you're only four feet tall. The toads responded by shooting away at various targets -- most decisively the serious wounding of Hogan, the exploring officer (and the most powerful figure on the table) before he'd really had a chance to get involved in the fighting) -- and also plunking away at the north end of the Spanish defence line.

Two of the toads ran away, badly wounded, shouting "Ow! Ow! Ow! Ow!" and would have left a trail of blood, except that the club won't let me put red substances on the green battlecloths.[2]



The Manicotti turn the tide!
The rest of the nearby front line toads piled into the goblins, beating them about their heads with the butts of the expensive, ornate and delicate muskets so thoughtfully provided by our pale, blonde and very, very distant Imperial masters.

The other flank of toads leapt the defences and, outnumbering the disturbingly stabby Elves, started to roll up their line. (And were also slightly relieved to have some sturdy earth banking between them and the effective musketry of Sophie's goblins.)

The light infantry are having a breather in this photo just before executing plan "pile over the wall and kick people". The battle was soon after decided to be a casualty-heavy win for the Italians. The poor Spanish got several figures suffocated in toad-slime although the Goblins took relatively minimal casualties.


It would all have been so different if anyone.. anyone.. had remembered to bring cannon ammunition with them...



[1]To say I own these percentage dice, they're surprisingly unloyal.
[2]Paint, ketchup. Actual blood.