Showing posts with label ACW. Show all posts
Showing posts with label ACW. Show all posts

Tuesday, 3 September 2013

Wheat's Louisiana Tigers

I fancied doing a slightly unusual unit for the ACW skirmishing.

I wanted to do a reasonable sized unit as well so for $400, Wheat's Tigers.

Most of the time these guys get represented on the table as Zouaves, but only 1 of the five companies were equipped as Zouaves -- and then only at the beginning of the war. The other companies were outfitted in "salt-and-pepper" weave trousers, red firemen's shirts and both fezzes (which they apparently left in camp) and straw hats. I really liked the idea of the straw hats, so that's what I did them with.



The figures are Redoubt with 'bare' heads and the straw hats are a mix of plastic and metal parts from Warlord's ECW range.

There's a bunch of riflemen, a sergeant, lieutenant, drummer and flag-bearer. All the riflemen are Zouaves (higher pluck than regulars); it turns out that in larger LotOW games, it simply gets too annoying trying to have different skill/pluck ratings within the units, so the recent additions are units with all the figures the same. It makes it a little more tricky to juggle the unit to fit the cost, but I think it's worth it for the better playability.

Monday, 13 May 2013

A few weeks back we had another decent size ACW skirmish game and Dan grabbed some pictures. So here I am shamelessly stealing them for the blog...

So this is a decent way through the game -- the objective is to take and hold the crossroads which is in the centre of this image hidden by the trees.

The union main body -- a few sharpshooters and some line infantry commanded by a major -- have taken the walls around the crossroads. The yellow dots are marking figures eligible to shoot. In games this size it starts getting hard to remember who moved, who's unloaded etc without some markers.
The confederate main advance is moving down the road towards them while more infantry shelter in the woods.

Meanwhile, once gain on the right flank, the Zouaves are engaged in another slog against more line infantry across another cornfield. (I swear I really have bought the flags for these guys now... they just arrived after this game).

The game ended with the main confederate body having reach the crossroads, but both flanks dissolving under fire -- on the right from some Feds armed with repeating rifles (which it turns out are dead handy for this sort of thing) and on the left by simply being outnumbered. Another couple of turns and they'd have been surrounded, so it was a pretty much a weak victory for the Union (because they took a lot of casualties to get there).

Friday, 23 November 2012

ACW Painting

Painting ACW seems to be a topic that gets asked about a lot on various boards. I'm kind of pragmatic about this, so I have a fairly standard recipe book to use;


Part Shade Main Highlight
Union CoatsVJ807 Oxford Blue+white+more white
Union Trousers VJ844 Deep Sky Blue VJ961 Sky Blue +white
Berdan CoatsCDA155 Angel Green CDA111 Dark Elf GreenCDA521 Army Green
Berdan TrousersVJ893 US dark green+white+more white
Bright Red (Zouave Trousers)VJ982 Cavalry BrownVJ957 Flat Red+VJ911 Bright Orange
Musket Wood CDA216 Negro CDA235 Horse Tone Brown CDA529 Beige Brown
Musket Metal- CDA142 Gun MetalMiniature Paints Silver
Confederate Grey P3 IronHull Grey VJ992 Neutral Grey VJ836 London Grey (+some amount of white for variation)
Confederate Brown CDA116 Barbarian Leather CDA519 Midstone CDA221 Horse Tone Dun

Monday, 29 October 2012

LotACW First Game.

We finally got started with our ACW skirmish gaming. Rules used are LotOW; various extracts from Frontier and LotOW and a couple of bits from Alamo. The posses are a bit larger than normal, but they generally only consist of fairly similarly armed soldiers, recruits, sergeants and lieutenants, so there's less record keeping than a characterful western posse.

So the mission for both sides is to secure the town. The Union forces consist of $400 of regular infantry, plus $200 of sharpshooters. The Confederates have $400 of infantry and a $200 Zouave detachment.

The Union forces advance through cornfields towards the centre of town.

A main body of Confederates has an easier job, deploying out from one of the roads.

A couple of turns later, the sharpshooters are still making their way through a thick woodland
towards the road on one edge of the battlefield.

A second body of Confederates approaches, trying to flank the Union forces on their left.

Meanwhile Zouaves filter through the buildings and take the main road through the town

The rebels reach the cornfield fenceline first and begin to inflict casualties on
the union infantry marching towards them.

The Union infantry heads for cover behind buildings and fences and gets pinned down. Unbelievably,
the lieutenant fell off the fence while trying to climb it...

Several turns later the Sharpshooters are charged by the Zouaves, but bravely
fight them down; forcing their rout without a single casualty.


Sadly the sharpshooters efforts were in vain. Several turns later they came under heavy fire from the Confederate main body and, being outnumbered, were quickly felled.

Once the flank action was over, the Confederates made to surround the Union infantry survivors, but before they could the casualties were too many and the boys in blue fled the field, abandoning the town to the Confederate Army.